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                  <p class="p_Heading1"><span class="f_Heading1">Elements Used in Toolboxes</span></p>



  
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                <p class="p_BodyText"><span class="f_BodyText">The following elements (all preceded with the namespace </span><span class="f_BodyText" style="font-weight: bold;">UML::</span><span class="f_BodyText">) can be extended or redefined in Enterprise Architect </span><span class="f_UIControl">Toolbox</span><span class="f_BodyText"> pages. The text in red indicates the label name displayed in the default Enterprise Architect </span><span class="f_UIControl">Toolbox</span><span class="f_BodyText"> pages, where this differs in any way from the </span><span class="f_MenuKeyField">UML::</span><span class="f_BodyText"> statement text.</span></p>
<p class="p_BodyText"><span class="f_BodyText">When these profile elements are incorporated into an MDG </span><span class="f_UIControl">Toolbox</span><span class="f_BodyText"> page, they enable <a href="synchronizetagsandconstrain.htm">synchronization</a> of the Tagged Values and Constraints of all elements created from them.</span></p>
<p class="p_BodyText"><span class="f_BodyText">You can also extend <a href="connectors_used_in_toolboxes.htm">connectors</a>.</span><br>
<span class="f_BodyText">&nbsp;</span></p>
<div style="text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 5px 0px 5px 13px;"><table cellspacing="0" cellpadding="0" border="0" style="border: none; border-spacing:0px;">
<tr style="text-align:left;vertical-align:top;">
<td valign="top" width="326" style="width:326px;"><ul style="text-indent: 0px; margin-left: 15px; list-style-position: outside;">
<li><span class="f_Tabletext">Action</span></li>
<li><span class="f_Tabletext">Activity</span></li>
<li><span class="f_Tabletext">ActivityFinal (</span><span class="f_UIControl">Final</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ActivityInitial (</span><span class="f_UIControl">Initial</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ActivityPartition (</span><span class="f_UIControl">Partition</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ActivityRegion (</span><span class="f_UIControl">Region</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Actor</span></li>
<li><span class="f_Tabletext">Artifact</span></li>
<li><span class="f_Tabletext">AssociationElement</span><span class="f_Tabletext"> (</span><span class="f_UIControl">Association</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Boundary (for Use Cases)</span></li>
<li><span class="f_Tabletext">CentralBufferNode (</span><span class="f_UIControl">Central Buffer Node</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Change</span></li>
<li><span class="f_Tabletext">Choice</span></li>
<li><span class="f_Tabletext">Class</span></li>
<li><span class="f_Tabletext">Collaboration</span></li>
<li><span class="f_Tabletext">Comment (</span><span class="f_Tabletext" style="color: #ff0000;">Note</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Component</span></li>
<li><span class="f_Tabletext">Constraint</span></li>
<li><span class="f_Tabletext">Datastore</span></li>
<li><span class="f_Tabletext">Decision</span></li>
<li><span class="f_Tabletext">DeploymentSpecification (</span><span class="f_UIControl">Deployment Specification</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Device</span></li>
<li><span class="f_Tabletext">DiagramLegend (</span><span class="f_Tabletext" style="color: #ff0000;">Diagram Legend</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">DiagramNotes (</span><span class="f_Tabletext" style="color: #ff0000;">Diagram Notes</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">DocumentArtifact (</span><span class="f_UIControl">Document Artifact</span><span class="f_Tabletext"> or </span><span class="f_UIControl">Document</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Entity (</span><span class="f_UIControl">Information</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">EntityObject (</span><span class="f_UIControl">Entity</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">EntryState (</span><span class="f_UIControl">Entry</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Enumeration</span></li>
<li><span class="f_Tabletext">ExceptionHandler (</span><span class="f_UIControl">Exception</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ExecutionEnvironment (</span><span class="f_UIControl">Execution Environment</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ExitState (</span><span class="f_UIControl">Exit</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Feature</span></li>
<li><span class="f_Tabletext">FinalState (</span><span class="f_UIControl">Final</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">FlowFinalNode (</span><span class="f_UIControl">Flow Final</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ForkJoinH (</span><span class="f_UIControl">Fork/Join</span><span class="f_Tabletext"> - Horizontal)</span></li>
<li><span class="f_Tabletext">ForkJoinV (</span><span class="f_UIControl">Fork/Join </span><span class="f_Tabletext"> - Vertical)</span></li>
<li><span class="f_Tabletext">Gate (</span><span class="f_UIControl">Diagram Gate</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">GUIElement (</span><span class="f_UIControl">UI Control</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">HistoryState (</span><span class="f_UIControl">History</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Hyperlink</span></li>
<li><span class="f_Tabletext">InformationItem (</span><span class="f_UIControl">Information Item</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">InitialState (</span><span class="f_UIControl">Initial</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">InteractionFragment (</span><span class="f_UIControl">Fragment</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">InteractionState (</span><span class="f_UIControl">State/Continuation</span><span class="f_Tabletext">)</span></li>
</ul>
</td>
<td valign="top" width="330" style="width:330px;"><ul style="text-indent: 0px; margin-left: 15px; list-style-position: outside;">
<li><span class="f_Tabletext">Interface</span></li>
<li><span class="f_Tabletext">Issue</span></li>
<li><span class="f_Tabletext">Junction</span></li>
<li><span class="f_Tabletext">Lifeline</span></li>
<li><span class="f_Tabletext">MergeNode (</span><span class="f_UIControl">Merge</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">MessageEndPoint (</span><span class="f_UIControl">Endpoint </span><span class="f_Tabletext">or </span><span class="f_UIControl">Message Endpoint</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">MessageLabel (</span><span class="f_UIControl">Message Label</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Metaclass</span></li>
<li><span class="f_Tabletext">Node</span></li>
<li><span class="f_Tabletext">Object</span></li>
<li><span class="f_Tabletext">ObjectBoundary (</span><span class="f_UIControl">Boundary</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ObjectControl (</span><span class="f_UIControl">Control</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ObjectEntity (</span><span class="f_UIControl">Entity</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Package</span></li>
<li><span class="f_Tabletext">PackagingComponent</span></li>
<li><span class="f_Tabletext">Part</span></li>
<li><span class="f_Tabletext">Port</span></li>
<li><span class="f_Tabletext">Primitive</span></li>
<li><span class="f_Tabletext">Process</span></li>
<li><span class="f_Tabletext">Profile</span></li>
<li><span class="f_Tabletext">ProvidedInterface (</span><span class="f_UIControl">Expose Interface</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ReceiveEvent (</span><span class="f_UIControl">Receive</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Requirement</span></li>
<li><span class="f_Tabletext">RobustBoundary (</span><span class="f_UIControl">Boundary</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">RobustControl (</span><span class="f_UIControl">Control</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">RobustEntity (</span><span class="f_UIControl">Entity</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Screen</span></li>
<li><span class="f_Tabletext">SendEvent (</span><span class="f_UIControl">Send</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">SequenceBoundary (</span><span class="f_UIControl">Boundary</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">SequenceControl (</span><span class="f_UIControl">Control</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">SequenceEntity (</span><span class="f_UIControl">Entity</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Signal</span></li>
<li><span class="f_Tabletext">State</span></li>
<li><span class="f_Tabletext">StateMachine (</span><span class="f_UIControl">State Machine</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">StateTimeLine (</span><span class="f_UIControl">State Lifeline</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Stereotype</span></li>
<li><span class="f_Tabletext">StructuredActivity (</span><span class="f_UIControl">Structured Activity</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">SynchState (</span><span class="f_UIControl">Synch</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Table</span></li>
<li><span class="f_Tabletext">Terminate</span></li>
<li><span class="f_Tabletext">TestCase (</span><span class="f_UIControl">Test Case</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">Text</span></li>
<li><span class="f_Tabletext">UseCase (</span><span class="f_UIControl">Use Case</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">UMLBoundary (</span><span class="f_UIControl">Boundary</span><span class="f_Tabletext">)</span></li>
<li><span class="f_Tabletext">ValueTimeLine (</span><span class="f_UIControl">Value Lifeline</span><span class="f_Tabletext">)</span></li>
</ul>
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